{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct AxisState.Recentering | Cinemachine | 2.3.5-preview.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Struct AxisState.Recentering

    Helper for automatic axis recentering

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [Serializable]
    public struct AxisState.Recentering

    생성자

    이름 설명
    Recentering(bool, float, float)

    Constructor with specific field values

    필드

    이름 설명
    m_RecenteringTime

    How long it takes to reach destination once recentering has started

    m_WaitTime

    If no input has been detected, the camera will wait this long in seconds before moving its heading to the default heading.

    m_enabled

    If checked, will enable automatic recentering of the axis. If FALSE, recenting is disabled.

    메서드

    이름 설명
    CancelRecentering()

    Cancel any recenetering in progress.

    CopyStateFrom(ref Recentering)
    DoRecentering(ref AxisState, float, float)

    Bring the axis back to the centered state (only if enabled).

    RecenterNow()

    Skip the wait time and start recentering now (only if enabled).

    Validate()

    Call this from OnValidate()

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)