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    Struct RigSyncSceneToStreamJob

    구현
    IAnimationJob
    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Animations.Rigging
    어셈블리: solution.dll
    구문
    [BurstCompile]
    public struct RigSyncSceneToStreamJob : IAnimationJob

    필드

    이름 설명
    constraintWeightSyncer
    modulatedConstraintWeights
    propertySyncer
    rigConstraintEndIdx
    rigStates
    rigWeightSyncer
    transformSyncer

    메서드

    이름 설명
    ProcessAnimation(AnimationStream)

    Defines what to do when processing the animation.

    ProcessRootMotion(AnimationStream)

    Defines what to do when processing the root motion.

    문서 개요
    맨 위로
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