Struct RigSyncSceneToStreamJob.TransformSyncer
구현
상속된 멤버
네임스페이스: UnityEngine.Animations.Rigging
어셈블리: solution.dll
구문
public struct RigSyncSceneToStreamJob.TransformSyncer : IDisposable
필드
| 이름 | 설명 |
|---|---|
| sceneHandles | |
| streamHandles |
메서드
| 이름 | 설명 |
|---|---|
| BindAt(int, Animator, Transform) | |
| Create(int) | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| Sync(ref AnimationStream) |