Struct RigSyncSceneToStreamJob.PropertySyncer
구현
상속된 멤버
네임스페이스: UnityEngine.Animations.Rigging
어셈블리: solution.dll
구문
public struct RigSyncSceneToStreamJob.PropertySyncer : IDisposable
필드
| 이름 | 설명 |
|---|---|
| buffer | |
| sceneHandles | |
| streamHandles |
메서드
| 이름 | 설명 |
|---|---|
| BindAt(int, Animator, Component, string) | |
| Create(int) | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| StreamValues(ref AnimationStream) | |
| Sync(ref AnimationStream) |