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    Struct OverrideTransformJob

    구현
    IWeightedAnimationJob
    IAnimationJob
    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Animations.Rigging
    어셈블리: solution.dll
    구문
    [BurstCompile]
    public struct OverrideTransformJob : IWeightedAnimationJob, IAnimationJob

    필드

    이름 설명
    cache
    driven
    position
    positionWeight
    rotation
    rotationWeight
    source
    sourceInvLocalBindTx
    sourceToCurrSpaceRotIdx
    sourceToLocalRot
    sourceToPivotRot
    sourceToWorldRot
    spaceIdx

    프로퍼티

    이름 설명
    jobWeight

    메서드

    이름 설명
    ProcessAnimation(AnimationStream)

    Defines what to do when processing the animation.

    ProcessRootMotion(AnimationStream)

    Defines what to do when processing the root motion.

    UpdateSpace(int)
    문서 개요
    맨 위로
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