Struct OverrideTransformJob
상속된 멤버
네임스페이스: UnityEngine.Animations.Rigging
어셈블리: solution.dll
구문
[BurstCompile]
public struct OverrideTransformJob : IWeightedAnimationJob, IAnimationJob
필드
| 이름 | 설명 |
|---|---|
| cache | |
| driven | |
| position | |
| positionWeight | |
| rotation | |
| rotationWeight | |
| source | |
| sourceInvLocalBindTx | |
| sourceToCurrSpaceRotIdx | |
| sourceToLocalRot | |
| sourceToPivotRot | |
| sourceToWorldRot | |
| spaceIdx |
프로퍼티
| 이름 | 설명 |
|---|---|
| jobWeight |
메서드
| 이름 | 설명 |
|---|---|
| ProcessAnimation(AnimationStream) | Defines what to do when processing the animation. |
| ProcessRootMotion(AnimationStream) | Defines what to do when processing the root motion. |
| UpdateSpace(int) |