Struct MultiReferentialConstraintJob
상속된 멤버
네임스페이스: UnityEngine.Animations.Rigging
어셈블리: solution.dll
구문
[BurstCompile]
public struct MultiReferentialConstraintJob : IWeightedAnimationJob, IAnimationJob
필드
| 이름 | 설명 |
|---|---|
| driver | |
| offsetTx | |
| prevDriverIdx | |
| sourceBindTx | |
| sources |
프로퍼티
| 이름 | 설명 |
|---|---|
| jobWeight |
메서드
| 이름 | 설명 |
|---|---|
| ProcessAnimation(AnimationStream) | Defines what to do when processing the animation. |
| ProcessRootMotion(AnimationStream) | Defines what to do when processing the root motion. |
| UpdateOffsets(int) |