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    Struct BlendConstraintJob

    구현
    IWeightedAnimationJob
    IAnimationJob
    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Animations.Rigging
    어셈블리: solution.dll
    구문
    [BurstCompile]
    public struct BlendConstraintJob : IWeightedAnimationJob, IAnimationJob

    필드

    이름 설명
    blendPosition
    blendRotation
    driven
    k_BlendRotationMask
    k_BlendTranslationMask
    positionWeight
    rotationWeight
    sourceA
    sourceAOffset
    sourceB
    sourceBOffset

    프로퍼티

    이름 설명
    jobWeight

    메서드

    이름 설명
    ProcessAnimation(AnimationStream)

    Defines what to do when processing the animation.

    ProcessRootMotion(AnimationStream)

    Defines what to do when processing the root motion.

    문서 개요
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