{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AnimationRuntimeUtils | Animation Rigging | 0.2.6-preview
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    Class AnimationRuntimeUtils

    상속
    object
    AnimationRuntimeUtils
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Animations.Rigging
    어셈블리: solution.dll
    구문
    public static class AnimationRuntimeUtils

    메서드

    이름 설명
    Lerp(Vector3, Vector3, Vector3)
    PassThrough(AnimationStream, ReadWriteTransformHandle)
    ProjectOnPlane(Vector3, Vector3)
    Select(float, float, float)
    Select(Vector3, Vector3, Vector3)
    SolveFABRIK(ref NativeArray<Vector3>, ref NativeArray<float>, Vector3, float, float, int)
    SolveTwoBoneIK(AnimationStream, ReadWriteTransformHandle, ReadWriteTransformHandle, ReadWriteTransformHandle, ReadOnlyTransformHandle, ReadOnlyTransformHandle, float, float, float, Vector2, AffineTransform)
    SqrDistance(Vector3, Vector3)
    Square(float)
    Sum(NativeArray<float>)
    Sum(AnimationJobCache, CacheIndex, int)
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