Struct AnimationJobCache
구현
상속된 멤버
네임스페이스: UnityEngine.Animations.Rigging
어셈블리: solution.dll
구문
public struct AnimationJobCache : IDisposable
생성자
| 이름 | 설명 |
|---|---|
| AnimationJobCache(float[]) |
메서드
| 이름 | 설명 |
|---|---|
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| GetRaw(CacheIndex, int) | |
| Get<T>(CacheIndex, int) | |
| SetArray<T>(T[], CacheIndex, int) | |
| SetRaw(float, CacheIndex, int) | |
| Set<T>(T, CacheIndex, int) |