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    Struct AnimationJobCache

    구현
    IDisposable
    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Animations.Rigging
    어셈블리: solution.dll
    구문
    public struct AnimationJobCache : IDisposable

    생성자

    이름 설명
    AnimationJobCache(float[])

    메서드

    이름 설명
    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    GetRaw(CacheIndex, int)
    Get<T>(CacheIndex, int)
    SetArray<T>(T[], CacheIndex, int)
    SetRaw(float, CacheIndex, int)
    Set<T>(T, CacheIndex, int)
    문서 개요
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