Class AssetBundleRequestOptions
Contains cache information to be used by the AssetBundleProvider
상속된 멤버
네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
어셈블리: solution.dll
구문
[Serializable]
public class AssetBundleRequestOptions : ILocationSizeData
프로퍼티
이름 | 설명 |
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AssetLoadMode | Determines how Assets are loaded when accessed. |
BundleName | The name of the original bundle. This does not contain the appended hash. |
BundleSize | The size of the bundle, in bytes. |
ChunkedTransfer | Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method. |
ClearOtherCachedVersionsWhenLoaded | If false, the CRC will not be used when loading bundles from the cache. |
Crc | CRC value of the bundle. |
Hash | Hash value of the asset bundle. |
RedirectLimit | Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error. |
RetryCount | Indicates the number of times the request will be retried. |
Timeout | Attempt to abort after the number of seconds in timeout have passed, where the UnityWebRequest has received no data. |
UseCrcForCachedBundle | If false, the CRC will not be used when loading bundles from the cache. |
UseUnityWebRequestForLocalBundles | If true, UnityWebRequest will be used even if the bundle is stored locally. |
메서드
이름 | 설명 |
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ComputeSize(IResourceLocation, ResourceManager) | Computes the amount of data needed to be downloaded for this bundle. |