Method CreateCatalogEntries
CreateCatalogEntries(List<ContentCatalogDataEntry>, bool, string, IEnumerable<object>, object, HashSet<Type>)
Create all entries for this addressable asset. This will expand subassets (Sprites, Meshes, etc) and also different representations.
선언
public void CreateCatalogEntries(List<ContentCatalogDataEntry> entries, bool isBundled, string providerType, IEnumerable<object> dependencies, object extraData, HashSet<Type> providerTypes)
파라미터
타입 | 이름 | 설명 |
---|---|---|
List<ContentCatalogDataEntry> | entries | The list of entries to fill in. |
bool | isBundled | Whether the entry is bundles or not. This will affect the load path. |
string | providerType | The provider type for the main entry. |
IEnumerable<object> | dependencies | Keys of dependencies |
object | extraData | Extra data to append to catalog entries. |
HashSet<Type> | providerTypes | Any unknown provider types are added to this set in order to ensure they are not stripped. |
CreateCatalogEntries(List<ContentCatalogDataEntry>, bool, string, IEnumerable<object>, object, Dictionary<GUID, AssetLoadInfo>, HashSet<Type>, bool, bool, bool, HashSet<string>)
Create all entries for this addressable asset. This will expand subassets (Sprites, Meshes, etc) and also different representations.
선언
public void CreateCatalogEntries(List<ContentCatalogDataEntry> entries, bool isBundled, string providerType, IEnumerable<object> dependencies, object extraData, Dictionary<GUID, AssetLoadInfo> depInfo, HashSet<Type> providerTypes, bool includeAddress, bool includeGUID, bool includeLabels, HashSet<string> assetsInBundle)
파라미터
타입 | 이름 | 설명 |
---|---|---|
List<ContentCatalogDataEntry> | entries | The list of entries to fill in. |
bool | isBundled | Whether the entry is bundles or not. This will affect the load path. |
string | providerType | The provider type for the main entry. |
IEnumerable<object> | dependencies | Keys of dependencies |
object | extraData | Extra data to append to catalog entries. |
Dictionary<GUID, AssetLoadInfo> | depInfo | Map of guids to AssetLoadInfo for object identifiers in an Asset. If null, ContentBuildInterface gathers object ids automatically. |
HashSet<Type> | providerTypes | Any unknown provider types are added to this set in order to ensure they are not stripped. |
bool | includeAddress | Flag indicating if address locations should be included |
bool | includeGUID | Flag indicating if guid locations should be included |
bool | includeLabels | Flag indicating if label locations should be included |
HashSet<string> | assetsInBundle | The internal ids of the asset, typically shortened versions of the asset's GUID. |