Class ContentUpdateScript
Contains methods used for the content update workflow.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build
어셈블리: solution.dll
구문
public static class ContentUpdateScript
필드
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GroupFilterFunc | Functor to filter AddressableAssetGroups during content update. If the functor returns false, the group is excluded from the update. |
프로퍼티
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PreviousContentStateFileCachePath | If the previous content state file location is a remote location, this path is where the file is downloaded to as part of a content update build. In the event of a fresh build where the previous state file build path is remote, this is the location the file is built to. |
메서드
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BuildContentUpdate(AddressableAssetSettings, string) | Builds player content using the player content version from a specified cache file. |
CreateContentUpdateGroup(AddressableAssetSettings, List<AddressableAssetEntry>, string) | Create a new AddressableAssetGroup with the items and mark it as remote. |
GatherModifiedEntries(AddressableAssetSettings, string) | Get all modified addressable asset entries in groups that have BundledAssetGroupSchema and ContentUpdateGroupSchema with static content enabled. This includes any Addressable dependencies that are affected by the modified entries. |
GatherModifiedEntriesWithDependencies(AddressableAssetSettings, string) | Get a Dictionary of all modified values and their dependencies. Dependencies will be Addressable and part of a group with static content enabled. |
GetContentStateDataPath(bool) | Gets the path of the cache data from a selected build. |
LoadContentState(string) | Loads cache data from a specific location |
SaveContentState(List<ContentCatalogDataEntry>, string, List<AddressableAssetEntry>, IDependencyData, string, string) | Save the content update information for a set of AddressableAssetEntry objects. |
SaveContentState(List<ContentCatalogDataEntry>, string, List<AddressableAssetEntry>, IDependencyData, string, string, List<CachedAssetState>) | Save the content update information for a set of AddressableAssetEntry objects. |
SaveContentState(string, List<AddressableAssetEntry>, IDependencyData, string, string) | Save the content update information for a set of AddressableAssetEntry objects. |