Class BuildUtility
Utility class for the Addressables Build Content process.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build
어셈블리: solution.dll
구문
public class BuildUtility
메서드
이름 | 설명 |
---|---|
CheckModifiedScenesAndAskToSave() | Used during the build to check for unsaved scenes and provide a user popup if there are any. |
GetNameWithHashNaming(BundleNamingStyle, string, string) | Creates a new bundle name using its hash and a given naming style. |
IsEditorAssembly(Assembly) | Determines if the given assembly is an editor assembly. |