{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BuildUtility | Addressables | 1.21.17
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    Class BuildUtility

    Utility class for the Addressables Build Content process.

    상속
    object
    BuildUtility
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    public class BuildUtility

    메서드

    이름 설명
    CheckModifiedScenesAndAskToSave()

    Used during the build to check for unsaved scenes and provide a user popup if there are any.

    GetNameWithHashNaming(BundleNamingStyle, string, string)

    Creates a new bundle name using its hash and a given naming style.

    IsEditorAssembly(Assembly)

    Determines if the given assembly is an editor assembly.

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