Struct GenerateLocationListsTask.Input
Storage for data gathered by the build pipeline.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
어셈블리: solution.dll
구문
public struct GenerateLocationListsTask.Input
필드
| 이름 | 설명 |
|---|---|
| AddressableAssetEntries | All the AddressableAssetEntries to process |
| AssetToAssetInfo | Map of Guid to AssetLoadInfo |
| AssetToFiles | Mapping of an asset to all the serialized files needed to load it. The first entry is the file that contains the asset itself. |
| BundleToAssetGroup | Mapping of the AssetBundle to the AddressableAssetGroup it was derived from |
| FileToBundle | Mapping from serialized filename to the bundle name |
| Logger | The logger used during the build. |
| Settings | The current AddressableAssetSettings to be processed. |
| Target | The BuildTarget to build for. |