Class SkeletonAsset
Asset representing character's Skeleton.
상속된 멤버
Object.GetEntityId()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
네임스페이스: UnityEngine.U2D.Animation
어셈블리: Unity.2D.Animation.Runtime.dll
구문
public class SkeletonAsset : ScriptableObject
메서드
GetSpriteBones()
Allows to get Skeleton bones.
선언
public SpriteBone[] GetSpriteBones()
반환
| 타입 | 설명 |
|---|---|
| SpriteBone[] | Skeleton's SpriteBone array. |
SetSpriteBones(SpriteBone[])
Allows to set new Skeleton bones.
선언
public void SetSpriteBones(SpriteBone[] spriteBones)
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| SpriteBone[] | spriteBones | New SpriteBone array. |