Raw interface to Unity's drawing functions.
This is the high-level shortcut into the optimized mesh drawing functionality of Unity.
| activeColorBuffer | Currently active color buffer (Read Only). | 
| activeDepthBuffer | Currently active depth/stencil buffer (Read Only). | 
| activeTier | Graphics Tier classification for current device. Changing this value affects any subsequently loaded shaders. Initially this value is auto-detected from the hardware in use. | 
| Blit | Copies source texture into destination render texture with a shader. | 
| BlitMultiTap | Copies source texture into destination, for multi-tap shader. | 
| ClearRandomWriteTargets | Clear random write targets for Shader Model 5.0 level pixel shaders. | 
| CopyTexture | Copy texture contents. | 
| DrawMesh | Draw a mesh. | 
| DrawMeshInstanced | Draw the same mesh multiple times using GPU instancing. | 
| DrawMeshNow | Draw a mesh immediately. | 
| DrawProcedural | Draws a fully procedural geometry on the GPU. | 
| DrawProceduralIndirect | Draws a fully procedural geometry on the GPU. | 
| DrawTexture | Draw a texture in screen coordinates. | 
| ExecuteCommandBuffer | Execute a command buffer. | 
| SetRandomWriteTarget | Set random write target for Shader Model 5.0 level pixel shaders. | 
| SetRenderTarget | Sets current render target. |