Version: 5.5
Experimental: this API is experimental and might be changed or removed in the future.

CustomAnimationPlayable

class in UnityEngine.Experimental.Director

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다음으로부터 상속:Experimental.Director.ScriptPlayable

매뉴얼로 전환

설명

To implement custom handling of AnimationPlayable, inherit from this class.

변수

durationDuration in seconds.
inputCountThe count of inputs on the Playable. This count includes slots that aren't connected to anything.
outputCountThe count of outputs on the Playable. Currently only 1 output is supported.
stateCurrent PlayState of this playable. This indicates whether the Playable is currently playing or paused.
timeCurrent time in seconds.

Public 함수

AddInputAdds an Playable as an input.
CastToYou can use the CastTo operator to perform certain types of conversions between compatible reference types or nullable types.
DestroyCall this method to release the resources associated to this Playable.
GetInputReturns the Playable connected at the specified index.
GetInputWeightGet the weight of the Playable at a specified index.
GetOutputReturns the Playable connected at the specified output index.
OnSetPlayStateOverride this method to perform custom operations when the PlayState changes.
OnSetTimeOverride this method to perform custom operations when the local time changes.
PrepareFrameOverride this method to manage input connections and change weights on inputs.
RemoveAllInputsDisconnects all input playables.
RemoveInputRemoves a playable from the list of inputs.
SetInputSets an Playable as an input.
SetInputsReplaces existing inputs with the supplied collection of Playable.
SetInputWeightSet the weight of an input.

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