Version: 5.5

Camera.SetStereoProjectionMatrix

매뉴얼로 전환
public void SetStereoProjectionMatrix (Camera.StereoscopicEye eye, Matrix4x4 matrix);

파라미터

eye Which eye should the matrix be set for.
matrix The matrix to be set.

설명

Sets a custom stereo projection matrix.

You can resume using the Unity computed matrices by calling Camera.ResetStereoProjectionMatrices.