public void PlayOneShot (AudioClip clip, float volumeScale= 1.0F);


clip The clip being played.
volumeScale The scale of the volume (0-1).


Plays an AudioClip, and scales the AudioSource volume by volumeScale.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audio;

void Start() { audio = GetComponent<AudioSource>(); }

void OnCollisionEnter() { audio.PlayOneShot(impact, 0.7F); } }

See Also: AudioSource.Play.