Version: 5.5
public float spread ;

설명

Sets the spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space.

0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { AudioSource audio = other.GetComponent<AudioSource>(); if (audio) audio.spread = 0; } void OnTriggerExit(Collider other) { AudioSource audio = other.GetComponent<AudioSource>(); if (audio) audio.spread = 360; } }