public Transform parent ;


The parent of the transform.

Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same.

See Also: SetParent.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject player;

//Invoked when a button is pressed. public void SetParent( GameObject newParent ) { //Makes the GameObject "newParent" the parent of the GameObject "player". player.transform.parent = newParent.transform; //Display the parent's name in the console. Debug.Log( "Player's Parent: " + );

// Check if the new parent has a parent GameObject. if( newParent.transform.parent != null ) { //Display the name of the grand parent of the player. Debug.Log( "Player's Grand parent: " + ); } }

public void DetachFromParent( ) { // Detaches the transform from its parent. transform.parent = null; } }