Version: 5.4

Transform.localToWorldMatrix

매뉴얼로 전환
public Matrix4x4 localToWorldMatrix ;

설명

Matrix that transforms a point from local space into world space (Read Only).

If you're not familiar with using matrices for coordinate transformations, use Transform.TransformPoint instead.

IMPORTANT: If you're setting shader parameters you MUST use Renderer.localToWorldMatrix instead.