Version: 5.4

Shader.SetGlobalFloatArray

매뉴얼로 전환
public static void SetGlobalFloatArray (string propertyName, float[] values);
public static void SetGlobalFloatArray (int nameID, float[] values);

설명

Sets a global float array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalFloat.