Version: 5.4

PlatformShaderSettings

struct in UnityEditor.Rendering

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설명

Used to set up shader settings, per-platorm and per-shader-hardware-tier.

변수

cascadedShadowMapsAllows you to specify whether cascaded shadow maps should be used.
reflectionProbeBlendingAllows you to specify whether Reflection Probes Blending should be enabled.
reflectionProbeBoxProjectionAllows you to specify whether Reflection Probes Box Projection should be used.
standardShaderQualityAllows you to select Standard Shader Quality.
Rendering.PlatformShaderSettingsAllows you to specify whether shaders support single-pass stereo rendering.