CommandBuffer.ReleaseTemporaryRT

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public void ReleaseTemporaryRT (int nameID);

파라미터

nameID Shader property name for this texture.

설명

Add a "release a temporary render texture" command.

Releases a temporary render texture with given name. Presumably you have called ::GetTemporaryRT to create it before.

Any temporary textures that were not explicitly released will be removed after camera is done rendering, or after Graphics.ExecuteCommandBuffer is done.

See Also: GetTemporaryRT.