BuiltinRenderTextureType

enumeration

매뉴얼로 전환

설명

Built-in temporary render textures produced during camera's rendering.

When camera is rendering the scene, in some cases it can produce temporary render textures in the process (e.g. depth textures, deferred G-buffer etc.). This enum indicates these temporary render textures.

BuiltinRenderTextureType can be used as a RenderTargetIdentifier in some functions of CommandBuffer.

See Also: CommandBuffer, RenderTargetIdentifier.

변수

CurrentActiveCurrently active render target.
CameraTargetTarget texture of currently rendering camera.
DepthCamera's depth texture.
DepthNormalsCamera's depth+normals texture.
PrepassNormalsSpecDeferred lighting (normals+specular) G-buffer.
PrepassLightDeferred lighting light buffer.
PrepassLightSpecDeferred lighting HDR specular light buffer (Xbox 360 only).
GBuffer0Deferred shading G-buffer #0 (typically diffuse color).
GBuffer1Deferred shading G-buffer #1 (typically specular + roughness).
GBuffer2Deferred shading G-buffer #2 (typically normals).
GBuffer3Deferred shading G-buffer #3 (typically emission/lighting).
ReflectionsReflections gathered from default reflection and reflections probes.