MaterialEditor.GetFlexibleRectBetweenFieldAndRightEdge

매뉴얼로 전환
public static Rect GetFlexibleRectBetweenFieldAndRightEdge (Rect r);

파라미터

r Field Rect.

반환

Rect A sub rect of the input Rect.

설명

Utility method for GUI layouting ShaderGUI. Used e.g for the rect after a left aligned Color field.