Called multiple times per second on all visible windows.
Save frames from the Game View when on play mode.
/// C# Example // Simple script that saves frames from the Game View when on play mode // // You can put later the frames together and create a video. // Note: The frames are saved next to the Assets folder. using UnityEngine; using UnityEditor; public class SimpleRecorder : EditorWindow { string fileName = "FileName"; string status = "Idle"; string recordButton = "Record"; bool recording = false; float lastFrameTime = 0.0f; int capturedFrame = 0; [MenuItem ("Example/Simple Recorder")] static void Init () { SimpleRecorder window = (SimpleRecorder)EditorWindow.GetWindow(typeof(SimpleRecorder)); } void OnGUI () { fileName = EditorGUILayout.TextField ("File Name:", fileName); if(GUILayout.Button(recordButton)) { if(recording) { //recording status = "Idle..."; recordButton = "Record"; recording = false; } else { // idle capturedFrame = 0; recordButton = "Stop"; recording = true; } } EditorGUILayout.LabelField ("Status: ", status); } void Update () { if (recording) { if (EditorApplication.isPlaying && !EditorApplication.isPaused){ RecordImages(); Repaint(); } else status = "Waiting for Editor to Play"; } } void RecordImages() { if(lastFrameTime < Time.time + (1/24f)) { // 24fps status = "Captured frame " + capturedFrame; Application.CaptureScreenshot(fileName + " " + capturedFrame + ".png"); capturedFrame++; lastFrameTime = Time.time; } } }