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public void OnInspectorGUI ();


Implement this function to make a custom inspector.

Inside this function you can add your own custom GUI for the inspector of a specific object class.

Note: This function has to be overrided in order to work. Check the example:

See Also: Editor.DrawDefaultInspector.

using UnityEngine;
using System.Collections;
using UnityEditor;

//Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }