Version: 5.4

Camera.SetStereoProjectionMatrices

매뉴얼로 전환
public void SetStereoProjectionMatrices (Matrix4x4 leftMatrix, Matrix4x4 rightMatrix);

파라미터

leftMatrix Projection matrix for the stereo left eye.
rightMatrix Projection matrix for the stereo right eye.

설명

Set custom projection matrices for both eyes.

You can resume using the Unity computed matrices by calling Camera.ResetStereoProjectionMatrices.