Version: 5.4
public T[] GetBehaviours ();

설명

Returns all StateMachineBehaviour that match type T or are derived from T. Returns null if none are found.

using UnityEngine;
using System.Collections;

// An example StateMachineBehaviour. public class BreathBehaviour : StateMachineBehaviour {

public bool fastBreath;

// OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.SetBool("FastBreath", fastBreath); } }

public class RunBehaviour : StateMachineBehaviour { // OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { BreathBehaviour[] breathBehaviours = animator.GetBehaviours<BreathBehaviour>(); for(int i=0;i<breathBehaviours.Length();i++) breathBehaviours[i].fastBreath = true; } }