The extra relative width this layout element should be allocated if there is additional available space.
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when using UI elements.
public class ExampleClass : MonoBehaviour { public Transform MyContentPanel;
//Sets the flexible height on on all children in the content panel. public void Start() { //Assign all the children of the content panel to an array. LayoutElement[] myLayoutElements = MyContentPanel.GetComponentsInChildren<LayoutElement> ();
//For each child in the array change its LayoutElement's flexible width to 200. foreach(LayoutElement element in myLayoutElements) { element.flexibleWidth = 200f; } } }
Setting preferredWidth to -1 removed the preferredWidth.