Version: 5.3
public Purchasing.ConfigurationBuilder AddProducts (IEnumerable<ProductDefinition> products);

파라미터

products Products to add.

반환

ConfigurationBuilder The referenced instance. Suitable for chaining.

설명

Add a collection of ProductDefinitions.

Assumes store-specific id is identical across platforms; provides no store name configuration mechanism.

Here is an example adding products inside a Store class.

using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreClass : MonoBehaviour, IStoreListener { void Start() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); HashSet<ProductDefinition> productSet = new HashSet<ProductDefinition>() { new ProductDefinition("virtualcurrency_100", "com.unity3d.purchasing.virtualcurrency_100", ProductType.Consumable), new ProductDefinition("levelpackfoo", "com.unity3d.purchasing.levelpackfoo", ProductType.NonConsumable), }; ReadOnlyCollection<ProductDefinition> productCollection = new ReadOnlyCollection<ProductDefinition> (productSet.ToList()); builder.AddProducts(productCollection); UnityPurchasing.Initialize(this,builder); } public void OnInitialized(IStoreController controller, IExtensionProvider extensions) {} public void OnInitializeFailed(InitializationFailureReason error) {} public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) { return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product item, PurchaseFailureReason r) {} }