Version: 5.3
public ParticleSystemSimulationSpace simulationSpace ;

설명

This selects the space in which to simulate particles. It can be either world or local space.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public ParticleSystem part; public bool useLocal = true; void Start() { part = GetComponent<ParticleSystem>(); useLocal = part.simulationSpace == ParticleSystemSimulationSpace.Local; } void Update() { part.simulationSpace = ((useLocal) ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); } void OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); } }