Emit a number of particles.
Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.
Emit count particles immediately.
| pos | The position of the particle. |
| velocity | The velocity of the particle. |
| size | The size of the particle. |
| energy | The remaining lifetime of the particle. |
| color | The color of the particle. |
Emit a single particle with given parameters.
var emitter: ParticleEmitter;
function Start() { emitter = GetComponent.<ParticleEmitter>(); // Emit one particle at the origin, shooting straight up. // The size of the particle is 0.2 and it will live 2 seconds long. emitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow); }
| rotation | The initial rotation of the particle in degrees. |
| angularVelocity | The angular velocity of the particle in degrees per second. |