Version: 5.3 (switch to 5.4b)
언어English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MessageBase.Serialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

닫기

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

닫기

취소

Switch to Manual
public function Serialize(writer: Networking.NetworkWriter): void;
public void Serialize(Networking.NetworkWriter writer);

파라미터

writer Stream to write to.

Description

The method is used to populate a NetworkWriter stream from a message object.

Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.