Version: 5.3 (switch to 5.4b)
언어English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ChannelOption.MaxPendingBuffers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

닫기

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

닫기

취소

Switch to Manual

Description

The option to set the numbet of pending buffers for a channel.

These buffers are allocated dynamically as required when writes to the transport layer fail. Each buffer will be the size of maxPacketSize for the channel - usually around 1400 bytes. The default is 16 buffers.

This only applies to reliable channels. If a reliable channel runs out of pnding buffers, data will be lost.