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네트워크 뷰에 의해 감시되는 스크립트에서 변수의 동기화를 커스터마이즈 하는데 사용됩니다.

직렬화된 변수를 보내거나 수신 받아야하면 자동으로 결정됩니다. see example below for a better description. This depends on who owns the object, i.e. the owner sends and all others receive.

	// This objects health information

var currentHealth : int = 0; function OnSerializeNetworkView(stream : BitStream, info : NetworkMessageInfo) { if (stream.isWriting) { var healthC : int = currentHealth; stream.Serialize(healthC); } else { var healthZ : int = 0; stream.Serialize(healthZ); currentHealth = healthZ; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int currentHealth = 0; void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) { if (stream.isWriting) { int healthC = currentHealth; stream.Serialize(ref healthC); } else { int healthZ = 0; stream.Serialize(ref healthZ); currentHealth = healthZ; } } }