Version: 5.3 (switch to 5.4b)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual


이 함수는 새 레벨이 로드 되었을때 호출됩니다.

level is the index of the level that was loaded. Use the menu item File->Build Settings... to see what scene the index refers to. See Also: Application.LoadLevel.

	// Prints "Woohoo" when level 13 is loaded.

function OnLevelWasLoaded (level : int) { if (level == 13) { print ("Woohoo"); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnLevelWasLoaded(int level) { if (level == 13) print("Woohoo"); } }

간단히 함수에 yield statement를 사용함으로써 OnLevelWasLoaded는 코루틴이 될 수 있습니다.