Version: 5.3

Mesh.SetTriangles

매뉴얼로 전환
public void SetTriangles (List<int> inTriangles, int submesh);
public void SetTriangles (int[] triangles, int submesh);

설명

Sets the triangle list for the submesh.

A submesh is simply a separate triangle list. When the mesh renderer uses multiple materials, you should ensure that there are as many submeshes as materials.

It is recommended to assign a the triangle array after assigning the vertex array in order to avoid out of bounds errors.

See Also: subMeshCount.