Version: 5.3
public Texture GetTexture (string propertyName);
public Texture GetTexture (int nameID);

설명

Get a named texture.

Many shaders use more than one texture. Use GetTexture to get the propertyName texture.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTexture property, SetTexture, Shader.PropertyToID.