position | The area to draw the camera within in GUI coordinates. |
camera | The camera to draw. |
drawMode | How the camera is drawn (textured, wireframe, etc.). |
Draws a camera inside a rectangle.
This function also sets Camera.current to camera
. It sets the camera's
pixelRect to position
, but in screen coordinates. This might be different from GUI
coordinates if you are using a high DPI display.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
See Also: EditorGUIUtility.pixelsPerPoint.