Version: 5.3
Experimental: this API is experimental and might be changed or removed in the future.

IAnimatorControllerPlayable.SetTrigger

매뉴얼로 전환
public void SetTrigger (string name);
public void SetTrigger (int id);

파라미터

name The name of the parameter.
id The id of the parameter. The id is generated using Animator::StringToHash.

설명

Sets a trigger parameter to active. A trigger parameter is a bool parameter that gets reset to false when it has been used in a transition. For state machines with multiple layers, the trigger will only get reset once all layers have been evaluated, so that the layers can synchronize their transitions on the same parameter.