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Color.operator /

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public static operator /(a: Color, b: float): Color;
public static Color operator /(Color a, float b);



Color /a/를 float 값 /b/로 나눕니다. 각 색상 성분은 개별적으로 스케일됩니다.

// white / 2 = gray
var grayColor : Color = Color.white / 2;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color grayColor = Color.white / 2; }