Version: 5.3
public Rigidbody2D rigidbody ;

설명

The incoming Rigidbody2D involved in the collision.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was a Runner and not a Catcher. if (collision2D.transform.name == "Runner") { StartCoroutine(StuckInTheMud(collision2D)); } }

//Freeze the object in position for 5 seconds public IEnumerator StuckInTheMud(Collision2D victim) { victim.rigidbody.isKinematic = true; yield return new WaitForSeconds(5f); victim.rigidbody.isKinematic = false; } }