Version: 5.3

Camera.SetStereoProjectionMatrices

매뉴얼로 전환
public void SetStereoProjectionMatrices (Matrix4x4 leftMatrix, Matrix4x4 rightMatrix);

파라미터

leftMatrix Projection matrix for the stereo left eye.
rightMatrix Projection matrix for the stereo left eye.

설명

Define the projection matrix for both stereo eye. Only work in 3D flat panel display.

If you use this function, the default "Asymmetric frustum parallel axis projection" will not be apply until you call Camera.ResetStereoProjectionMatrices.