center | The location of the origin of the Bounds. |
size | The dimensions of the Bounds. |
Creates a new Bounds.
Create a new Bounds with the given center and total size. Bound extents will be half the given size.
// Create bounding box centered at the origin using UnityEngine; using System.Collections;
public class Example : MonoBehaviour { Bounds b; void Start() { b = new Bounds(new Vector3(0,0,0), new Vector3(1,2,1)); } }
When no parameters are given to the constructor, the bounds created has a center of (0,0,0) and an extent of (0,0,0).