Version: 5.3
public static Avatar BuildHumanAvatar (GameObject go, HumanDescription monoHumanDescription);

파라미터

go Root object of your transform hierachy.
monoHumanDescription Description of the avatar.

설명

Create a humanoid avatar.

The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch.

See Also: HumanDescription.