Version: 5.3
Removed
Method CreateFromFile has been renamed to LoadFromFile (UnityUpgradable) -> LoadFromFile(*)

AssetBundle.CreateFromFile

매뉴얼로 전환
public static AssetBundle CreateFromFile (string path);

파라미터

path Path of the file on disk

See Also: WWW.assetBundle, WWW.LoadFromCacheOrDownload.

설명

Loads an asset bundle from a disk.

Only uncompressed asset bundles are supported by this function. This is the fastest way to load an asset bundle.