Version: 2023.2
언어: 한국어
public void SetTexture (int nameID, Texture t);
public void SetTexture (string name, Texture t);

파라미터

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.
t The new texture value.

설명

Sets the value of a named texture property.

Automatically changes overridden state for this property to true. If the provided texture dimension doesn't correspond to the expected dimension, this function can log an error. If that happens, this assignment is ignored.